Feel free to contact me if you need any help. In the upstream repository theres also similar issue. But if waterfall itself exposed to air as intended, it doesnt lag. Basically the problem is that every single time water starts to flow, everyone around experience massive lag. Happy to provide my worldfile if it'll help, but it's 100MB compressed.Īs a Java developer, I'd also be interested in helping Mojang optimize performance in general. As far as I observed, theres falling water layer under the sea causes hundreds of calculations made by SPR and creates lag spikes with small periods if the waterfall sound source is in the simulation distance. Fix 1: Change video settings High video settings can bring you nice pictures but they can also make your computer work with more stuff that lowers the gaming speed which may be the reason for lagging. It's normally a very small part of my CPU usage. Using shift-F3, .recheckGaps accounts for a majority of my CPU when this bug is occurring. Look at the waterfalls and move your camera around (walking is not necessary) Firstly, look on your Minecraft client and see how many 'bars' you have. I scavenged the internet for a while to try and find out why this was happening. It was really annoying and it wasn't happening yesterday. Create a large number of waterfalls down the side by putting water at the topģ. This page covers basic information about the Geyser config and what each option does. Latency issues are the easiest to diagnose. Alright, so today I went onto my Minecraft server and couldn't help but notice the lag. It appears to be clientside lag, not server lag. I teleported another player to my location and he experienced the same massive lag I do. Whenever I get near large quantities of moving water (waterfall down a mountain, etc), I get tremendous lag. With VSYNC on, I typically get 40-60 FPS pretty solid, and with it off I can hit up to 120. It started happening immediately upon upgrade to 1.7.2. About a week ago, I noticed strange lag spikes for my PC, which hosts a small (but fully featured) Waterfall/Paper server on Windows 7. ![]() ![]() ![]() This bug DID NOT occur in 1.6.2 or 1.6.4. Minecraft lags tremendously when near large amounts of moving water (waterfalls).
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